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FORESIGHT ABOUT THE PVE 4.0
As you all knew, since the beginning our PVU game has always targeted to be a Tower Defense game at heart. Although the currently existed game modes such as the Farm and the Gathering are very enjoyable and welcomed by the mass, we have never forgotten our primary goal and continuously work toward that end.
In order to deliver a truly polished and amazing product, it takes a longer time to develop the PVE mode. As we announced before, the PVE mode will be released on v4.0 of the PVU game as an entirely new game mode alongside plethora of other interesting features.
Although the PVE is still under developed at the moment, we think it’s a right gesture to share some of the key information to the community.
To blend in the new PVE game mode, the current Plants need to be re-designed – both in terms of size, shape and function.
To be more precised, the Plants are now categorized into 3 different tiers – think of it as the Evolution between stages: Seedling to Grown, then Elder.
The Seedlings are the easiest to gain access to, but their sole purpose is only producing LE just like the current NFT Plants. Seedling CAN’T be brought into the PVE mode – they can only function in the Farm mode.
The Growns are the most balanced type of Plant, since they can both produce LE (with a much higher rate than Seedlings) and be used as Turrets to fight in the PVE mode. Be warned that Plants now possess a new parameter called “Fatigue” (just like the Undeads) – being planted in Farm or used in PVE will gradually deplete this resource and they will need time to recover before being able to be used again in either mode.
The Elders are specially designed to be used in the PVE mode, as they possess much higher combat stats than the Growns – and with unique abilities to further enhance their capabilities to fight. This comes with the cost of their LE producing rate being massively reduced. Be sure to use your Plants correctly depending on which game modes you want to focus more on.
As you all knew, from v3.1 onward, you can start raising the Undeads in Barn. Their current main purpose is to convert LE into PVU tokens via Expedition mode – but don’t sleep on them yet, since, alongside the Plants, Undeads form the backbone of your army in PVE mode against hordes of enemies.
Just like the new Plants, the Undeads are also categorized into 3 different tiers of evolution: Juvenile > Grown > Elder. The current ones you’re already got to know by hatching from the eggs are the Juvenile forms.
If the Plants are the Turrets with the main purpose to stay in the safe area and rain down bullets on the enemies, then the Undeads are the “tankers” that stay on the lane to face the enemies head-on. Be wise to deploy your Plants and Undeads strategically to gain the most advantage on the battlefield.
Unlike Plants, though, the Undeads only get stronger as they evolve without any real drawbacks. But it takes a lot more effort, time and investment to possess an Elder-formed Undead, so be sure that they’re designed to be really worthy of the deal.
To add more spices to the mix, the main genre of Tower Defense on PVE mode will be blended smoothly with the Deck Building factor.
Your Plants and Undeads are presented in the form of cards when they’re used in the PVE mode. Combined with the third card type – Spells, you start playing by building a deck consisting of 20 cards.
The Plant cards can only be placed on the grassy lawns, while the Undead cards can only be deployed on the lanes. While the combination of these two card types is quite capable, enough to handle most of the situations – but as the nature of PVE mode is endless, stronger enemies will pose a serious threat to break your line of defense.
This is when the Spell cards come into play. With various effects ranging from AoE damaging, buff/ debuff, healing… a timely use of a single Spell card can turn the tide of battles in a blink of the eye.
Unlike Plants and Undeads, the Spell cards while they’re also NFTs and have limited usage and will eventually deplete. While there’re methods to recover/ recycle the depleted Spell cards, it’s wise to conserve them for the long run.
Before you can jump straight into the Tower Defense aspect of the PVE Mode, you first need to prepare yourself a powerful Deck.
A Deck consists of 20 cards combined from the 3 types of Undeads, Plants and Spells. Each card has a unique Power Point depending on how powerful it is – and a Deck can’t go exceeded the cap of 100 Power Point in total.
The main game of PVE is an endless Tower Defense, in which hordes of enemies come in waves after waves with the sole goal of breaching your final defending line.
NOTES: This is the mock-up screen and doesn’t reflect the final product
Before each wave starts, you have a short time to deploy your defending formation. To deploy a Plant card or an Undead card, you will need both LE and Mana. While the LE is limited as it reflects your true pool of LE, the Mana will slowly regenerate overtime as well as replenish handsomely upon the deaths of units.
By combining strategic placement of Undeads and Plants, as well as timely Spells, you will fend off the assaults of enemy Undeads, as well as earn great rewards by defeating them. These rewards greatly vary from rare Material, Token Fragments… and even Undead eggs or unique items that can only be found in PVE mode!
More information on PVE will be released from time to time to provide the community with the adequate amount of knowledge about the direction of the game, as well as build up the hype toward the final product.
We all expect great things from the future of PVU.