PvP Patch Notes
Dear PVUers,
These Patch Notes include 3 mechanics relating to:
1. Burning
When you win a match during this beta, all of your NFT assets used in that match will lose 1 durability. On the other hand, a maximum of 4 random NFT assets will lose 1 durability when losing a game.
For example:
Your team is equipped with 12 NFT assets -> They all will lose 1 durability when winning, but only 4 of them will lose 1 durability in a lost match.
6 NFT assets and 6 free assets -> All 6 NFT assets will lose 1 durability in a won match, but only 4 of them will lose 1 durability when losing.
Less than 4 NFT assets -> All of your NFT assets will lose 1 durability whether you win or lose.
2. Reward
The reward depends on the total NFT assets of that match (yours and your opponent's assets), and only the winner get the reward as follow:
0-2 NFTs: 0 fragment
3-5 NFTs: 1~2 fragments
6~11 NFTs: 3~4 fragments
12+ NFTs: 5~7 fragments
For example:
Both you and your opponent bring only free assets to battle -> The winner of the match gets nothing.
Your team is equipped with 3 NFT, and your opponent equips 3 NFT -> The winner gets between 3-4 fragments.
Your team is equipped with 12 NFT, and your opponent equips 0 NFT -> The winner gets between 5-7 fragments, even if it's your opponent who wins.
3. Combining Fragments
Plant fragments are NFT rewards for this beta. Each fragment requires 24 hours to complete the mining process. To craft a plant with the element of your choosing, you need to combine 20 fragments of the desired element. To increase the chance to get a higher rarity, you can spend another 0~30 fragments (these are optional, and any element can be used) to boost its rarity chance. The more fragments you use, the more opportunity to get a rare or even mythic plant.
For example:
a. Input: 20 light fragments (base fragments) + 0 optional fragments
Output: Light plant with random rarity.
b. Input: 20 light fragments (base fragments) + 30 random fragments
Output: Light plant with random rarity, but with a very low chance of getting a common plant.
c. Input: 20 light fragments (base fragments) + 30 fire fragments
Output: Light plant with random rarity, but the possibility of getting a common plant is lower. The 30 fire fragments don't change the element of the desired plant but rather increase its rarity.